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- Stock Market For BBBBS
-
- This game was originally written by Ken Koch
-
- and was re-written to work on BBBBS by Matt English
- 2-29-92 (Leap year!)
-
-
- To set this game up, put "Stock_Market.rexx" into your Rexxdoors
- Directory. Then put "SM.companystats", "SM.help", and "smvars"
- in your Rexxdoors/Data Directory. After someone plays, more files
- will be generated in you rexxdoors/data directory.
-
- There are sysop functions available from inside the game. If your
- name is in the s:BBS.config file as the SYSOP, the game will show
- you the SYSOP MENU when you hit "Z" at the main menu.
- DON'T TRY TO RESET THE GAME UNTIL SOMEONE HAS PLAYED IT! The files
- involved in a reset, don't exist until someone has played!
-
- The original readme file follows this and it and the help file
- contain all the other info you'll need to play this game!
-
- The game will recognize what the players color preferences are set
- for in his user file and will respond accordingly.
- THANKS to Richard Lee Stocton for making the great BBBBS program,
- and for writing the color control routine that I used in this game!
-
- **************************** KEN KOCH *************************************
-
- Ken, I tried to call you at "The Pub" BBS, but the number has been
- disconected! If you wanna contact me at "The Alternative" BBS
- 503-761-3043
- we can make arrangements to get you a six pack! NICE game Ken!!!!
-
- ****************************************************************************
-
-
- -=- Stock Market -=-
-
-
- Files included: Stock-Market - the main file
- companystats - a starter set of companies
- help - the help file
- smvars - list of Stock Market variables
- readme - this file
-
- Setup : Put StkMkt in your PFILES: directory. Then use makedir to create
- a subdirectory in your PFILES: directory called Stock. Put the
- help, and companystats, files in the PFILES:Stock/ directory.
- All other files are created by the program.
-
- This version of Stock Market is translated from a program written
- written by Terry Murphy and Steve Wagy for the Color 64 BBS. I have
- tried to duplicate this game in ARexx for the Amiga from a printout of
- Stock Market in Commodore's BASIC 2.0 as written for Color 64 BBS. I'm
- a registered Color 64 BBS Sysop. But when I upgraded to Amiga I was
- apalled at the lack of games written for the BBSs. I waited and waited
- and finally came to my own rescue.
-
- The sysop menu is activated by having the person whose name matches
- 'sysopname' press the letter 'Z' at the main menu.
-
- I'm in the Army and move around a lot, so I'm not going to demand
- any contributions for this game. If you do like it and your users like
- it, send me the price of a good 6-pack. Wirewolf, that's me, like beer.
- I will be doing other conversions soon. If there are errors in the
- programs, please let me know. If you have supported my meager request,
- I'll bend over backwards to get you the latest version. I always see
- little things I want to fine tune, but I'd rather get this game into your
- hands as soon as I can. If you like hacking around, I reserve no specific
- rights for this game. I'd like it if you left my name in there because of
- all the work I put into this project, but I know how some of you are.
- Do not pass this off as a project of your own creation, I know how some of
- you are.
-
- Version 2.02 is the second version I have released of Stock Market
- specifically for C-Net. This version uses all MCI commands. Also, you
- may have to modify the program a little bit as I have given you the one
- right off my BBS and I rin it out of a subdirectory in Pfiles called
- Games.
-
- Version 2.03 is just a new package. I forgot the dang help file in
- v2.02! Sorry! There may have been a couple of minor adjustments as
- always.
-
- Owwooooo!
-
- The PUB
- (817) 690-devs (That's 3387)
- 2400 baud, 24 hrs
-
- Ken Koch (aka Wirewolf, your Sysop)
- 2202 Lago Tr.
- Killeen, TX 76543
-
- Enjoy!